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Human Blight

Human users in online communities can create virtual blight.   Antisocial behaviors based on human characteristics like ignorance, jealousy, impatience, greed and malice which exist in real life manifest themselves in the virtual world.

Parasitic Marketers
Scammers, Spammers, Sploggers and others with a conflict of interest come to a community with a purpose that doesn't support community norms.  This sort of user sees the online community as something to be exploited for personal gain.  They are there only to take, rather than give and take.  Newbies often make the mistake of using the community to market their products.  This sort of user can often be turned into a productive community member.  However, hardened abusers marketing pills, porn, gambling, warez (pirate software) and financial scams are a serious form of blight.

Elitists
New users often upset established members by committing small breeches of etiquette.  The offending faux pas can include anything from posting in the wrong category or asking a question that is answered in the FAQ to violating the community standards for the tone of discourse or failing to provide citations.  In healthy online communities, experienced users provide support and even mentor new users, helping the community grow. When users become impatient and respond to these minor transgressions with hostility, sarcasm and insults, clans or cabals may form.  Cliquishness, rudeness and snobbery contribute to blight by driving away new members or people with diverse opinions and moving the community toward a single point of view.

Griefers and Trolls are similar, but their tactics and hang outs differ. Griefing the term commonly used in online gaming communities, while troll is the more common term at social media sites.  According to the WikiMedia Meta-Wiki, the fundamental rule of all social spaces is "Don't be a dick". Greifing and trolling violate this basic principle.

Griefers
Griefers feed their own egos through actions that cause unhappiness for others.  While their behavior may be technically possible, that does not make it socially acceptable.  Griefers stubbornly resist social norms, even after warnings, and often gain attention or promote their views by disruptive means.  They lack manners.  The time wasted by griefers frustrates productive community members, causing them to abandon the site and move on.  Microsoft's official advice seems to be to run away, as most of their 10 tips for dealing with Griefers suggest playing a different game or trying to change the rules.  Successful online communities use a cost-benefit analysis to identify griefers and show them the door.

Trolls
Trolls are people who get their jollies by upsetting others and watching them react. They are overtly hostile or obnoxious and view rule breaking as a sport.  Trolls may attempt to disrupt the usability of a website, discourage community involvement, and get other users banned. Trolling tactics include baiting, pestering, and gaming.  Trolling can be overt, like repeatedly adding the word PENIS to user generated content, or it can be more subtle, like posting provocative racial remarks in order to start a heated debate. Trolls delight in being dickish in novel ways and they prey upon users who are prone to emotional overreactions. Getting rid of trolls is difficult because they fully expect to be banned, and plan to return with a new identity.  A common strategy is to quietly undo troll work thereby denying recognition.  Removing the fun from trolling often causes the troll to go elsewhere.  More sophisticated systems use cookies and other unique identifiers that allow the Trolls to view their "contributions" while hiding it from other community members.

Sock Puppets
A common way to artificial game the rules in a community voting site or to by pass community sanctions is to set up additional accounts for an individual users, also known as sock puppets.  If a user account is banned for bad behavior, such as trolling, the user may create a new account so they can continue.  Inexperienced users may create multiple accounts for astroturfing or vote rigging.  Sock puppetry is especially tempting when a site involves product reviews or polling.  To combat sock puppetry, virtual communities provide super-users with access to technical data, such as server logs, that can be used to link sock puppets to the "puppet master".  Often, logging user IP addresses and user agents (browser software version) helps make a positive identification, although experienced sock puppet abusers may use open proxies, such as TOR nodes, to appear from multiple IP addresses.  When that happens, sock puppets must be identified by analyzing their behavior. If sock puppetry isn't stopped, a small number of users, be they Parasitic Marketers, Griefers or Trolls, can destroy a community.

Predators
Pathological users, the worst of all, exploit a community for criminal purposes.  They may attempt to distribute malware, engage in copyright piracy, threaten users, or lure children into danger.   Paedophiles may join a community and pose as minors in order to get the email addresses of real minors.  Online communities must establish controls and be ever vigilant against this sort of activity.  Even one case that goes wrong can result in worldwide news coverage that forever tarnishes a community's reputation.